Wii Cheats

Tom Clancy’s Splinter Cell: Double Agent Cheats

Alternate endings:
Unlock the following alternate endings by performing the corresponding tasks in the last mission:

ENDING – HOW TO UNLOCK
Ending A – NSA trust above 33%, and save at least two of the three targets.
Ending B – NSA trust below 33%, and save all three targets. Or destroy two of the three targets, and NSA trust above 33%.
Ending C – Destroy all three targets. Or Destroy two of the targets, and NSA trust below 33%.

Elite difficulty:

To unlock Elite difficulty, beat Solo mode on any difficulty setting.

Extended time in Kinshasa level:

When you are supposed to snipe Hamza Hishima, do not kill him. Instead,
wait until the crane you are on falls down. Emile will yell at you for
not killing Hamza. Your character will turn off his radio and the level
will be extended by several minutes.

Bonus equipment:
Unlock the following bonus equipment by performing the corresponding tasks in Solo mode:

EQUIPMENT – HOW TO UNLOCK
Electric Lock Pick – Primary objectives in JBA HQ 1.
EMP Device – Enhanced – Primary objectives in JBA HQ 1.
EMP Grenade – Secondary objectives in the iceland assignment.
EMP Grenade – Attachment – Secondary objectives in the cozumel assignment.
Explosive Sticky Camera-Attachment – Secondary objectives in the iceland assignment.
Frag Grenade – Attachment – Primary objectives in JBA HQ 3.
Gas Grenade – Primary objectives in JBA HQ 1.
Gas Grenade – Attachment – Secondary objectives in the cozumel assignment.
Hacking Device – Force Hack Upgrade – Primary objectives in JBA HQ 2.
Hacking Device – Software Upgrade – Secondary objectives in the shanghai assignment.
Night Vision – Enhanced – Primary objectives in JBA HQ 3.
Shotgun Shell – Attachment – Secondary objectives in the okhotsk assignment.
Smoke Grenade – Attachment – Secondary objectives in the shanghai assignment.
Sonic Grenade – Attachment – Primary objectives in JBA HQ 2.
Ultrasonic emitter – Secondary objectives in the ellsworth assignment.
Wall Mine – Flash – Secondary objectives in the okhotsk assignment.
Wall Mine-stun – Secondary objectives in the ellsworth assignment.

Multiplayer skins:
Unlock the following skins by performing the corresponding tasks in Multiplayer mode:

SKIN – HOW TO UNLOCK
Spy: 2nd skin – Achieve recruit level.
Spy: 3rd skin – Achieve special agent level with general average higher than 45%.
Uspilon Forces: 2nd skin – Achieve field agent level with a general average higher than 20%.
Uspilon Forces: 3rd skin – Achieve commander level with a general average higher than 95%.

Extra mission:
To unlock a bonus mission, wait after the credits on any type of ending, or complete the game with the best or worst ending.

Ellsworth Penitentiary: Get back to cell:
After
sneaking out of your cell by crawling under the bed and getting the
walkie-talkie, you must get back under the time limit. When you are up
on the grating, drop off instead of taking the pipe down to knock out a
guard. Then, return to your cell. The grating is the only way down.

JBA HQ Part 2: Enrica ends mission:

On
the “JBA HQ Part 2” mission there are a certain number of optional
objectives, one of which is to gather information from Emile’s safe. If
you do this successfully you must leave his office. The only ways out of
his office are through the door or into the courtyard. The problem with
the courtyard is that there is only one way to get back into the
headquarters, through Enrica’s window. Before you enter the room, check
the map. Enrica will be in her lab working on the other end of the
complex. However as soon as you choose to enter her room through the
bathroom window, she will instantly appear in the doorway and attempt to
scold Fisher. Fisher then proceeds to make a move on her and she lets
him off with a warning “Next time, bring flowers”, ending the mission.

Kinshasa: Secret tool:
At
the start of the mission you must go up an elevator to reach a
checkpoint. Kill the guards in this room. Take off your sunglasses if
you wearing them. When you walk in the next room, the sun will be
shining in your eyes. Flip your glasses down and you can see guards
shooting out the windows you were looking at. Go to the right as soon as
you walk in. Try not to draw too much attention. If you keep going to
the right you will hit a window. An icon should appear at the bottom of
the screen, indicating that you can use something. Press X and Sam will
get out a small black tool, and use it to cut a circle in the window. If
you push forward on the window, Sam will put his legs through and
squeeze through the hole so that he is now outside.

Okhotsk, Russia Part 2: Bomb defusing:
In
Mission 6: Okhotsk, Russia Part 2, after talking with the Captain and
he reveals that he has rigged the bombs to go off, Emile Dufraisne will
tell you that they are in the machine room. Go through the crawl space
and down the ladder. Once you are in the machine room, disrupt the light
near to the ladder with your OPC and the camera that you will find
nearby. Then, go to the first bomb on the same level as you are on. You
can defuse them by cutting the wires in a particular order. The wire you
have selected for cutting will be highlighted in green You will know
which wire to cut by a short vibration in the controller. When you
select the wire the Captain will tell you now have three minutes. The
rest of the bombs are located on the machine towers and one is upstairs
roughly opposite the first bomb. Note: There are three guards in the
room.

Disposing Hisham’s body:
When killing Hisham,
wait until he is down in the parking space. Kill him and pick up his
body. Walk to the back of the red car and put him in the back. Press
[Place Charge] and stand back. Detonate it and the “Opportunity
Objective complete – Dispose of Hisham’s body” will appear.

How to defeat Emile:
To
defeat Emile, have a flash and frag grenade with full health. There is a
lifebox near the door outside of Emile on the right wall. Go outside to
Emile and an intermission sequence begins. After it is over, on your
left shoudl be a laser beam. Wait for it to go off. After Emile is done
shooting, roll to the next chair or bench, and wait until he is finished
shooting again. Continue doing this and go up to the fence, and jump
onto it. Go down from it and you now must take Emile out. Walk away for a
few seconds, and use the flash grenade on Emile. After dropping it, use
your frag grenade on him. Emile will not see you drop it and you will
kill him. Then, read the computer to defuse the bomb.

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